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newgamedlg.h

/***************************************************************************
 *   Copyright (C) 2004-2005 Artur Wiebe                                   *
 *   wibix@gmx.de                                                          *
 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2 of the License, or     *
 *   (at your option) any later version.                                   *
 *                                                                         *
 *   This program is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
 *   GNU General Public License for more details.                          *
 *                                                                         *
 *   You should have received a copy of the GNU General Public License     *
 *   along with this program; if not, write to the                         *
 *   Free Software Foundation, Inc.,                                       *
 *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
 ***************************************************************************/

#ifndef _NEWGAMEDLG_H_
#define _NEWGAMEDLG_H_

#include <QDialog>
#include <QLabel>
#include <QLineEdit>
#include <QSettings>
#include <QPushButton>
#include <QListWidget>
#include <QTabWidget>
#include <QCheckBox>
#include <QGroupBox>
#include <QRadioButton>


#define COMPUTER  0
#define HUMAN           1


class myPlayer;


00043 class myNewGameDlg : public QDialog
{
      Q_OBJECT

public:
      myNewGameDlg(QWidget* parent);
      ~myNewGameDlg();

      // playing against the computer
      int rules() const;
      // return HUMAN/COMPUTER
      int opponent() const { return m_player_two.options->currentIndex(); }
      //
      int skill() const;
      //
      bool freePlacement() const { return m_freeplace->isChecked(); }

      //
      const QString name() const { return m_player_one.name->text(); }
      bool isWhite() const { return m_player_one.white->isChecked(); }
      const QString opponentName() const { return m_player_two.name->text(); }

      // for settings
      void writeSettings(QSettings*);
      void readSettings(QSettings*);

private slots:
      void slot_game(int id);       // ListWidget
      void slot_game_start(int id);
      void slot_skills();

      void slot_reject();
      void slot_start();

private:
      QWidget* create_player_one();
      QWidget* create_player_two();

      QWidget* create_human_options();
      QWidget* create_computer_options();

private:
00085       struct player_one_struct {
            QGroupBox* box;
            QLineEdit* name;
            QGroupBox* rules;
            QRadioButton* rule_english;
            QRadioButton* rule_russian;
            QCheckBox* white;
      };
      struct player_one_struct m_player_one;

00095       struct player_two_struct {
            QGroupBox* box;
            QLineEdit* name;
            int last_game_index;
            QTabWidget* options;
            // human options
            // computer options
00102             struct computer_stuct {
                  QMap<int, QRadioButton*> skills;
            };
            struct computer_stuct computer;
      };
      struct player_two_struct m_player_two;

      QCheckBox* m_freeplace;
      QPushButton* start_button;

      QString m_cfg_player2;
};

#endif


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