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view.h

/***************************************************************************
 *   Copyright (C) 2004-2005 Artur Wiebe                                   *
 *   wibix@gmx.de                                                          *
 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2 of the License, or     *
 *   (at your option) any later version.                                   *
 *                                                                         *
 *   This program is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
 *   GNU General Public License for more details.                          *
 *                                                                         *
 *   You should have received a copy of the GNU General Public License     *
 *   along with this program; if not, write to the                         *
 *   Free Software Foundation, Inc.,                                       *
 *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
 ***************************************************************************/

#ifndef _VIEW_H_
#define _VIEW_H_


#include <QFrame>
#include <QTextEdit>
#include <QLineEdit>
#include <QLabel>


#include "board.h"


class Pdn;
class myPlayer;
class myHistory;


00039 class myView : public QFrame
{
      Q_OBJECT

public:
      myView(QWidget* parent);
      ~myView();

      void newGame(int rules, bool free_place,
                  const QString& name, bool is_white,
                  int opponent, const QString& opp_name, int skill);
      bool openPdn(const QString& fn);
      bool savePdn(const QString& fn);

      void setTheme(const QString& theme_path);

      bool isAborted() const { return m_aborted; }

      void setNotation(bool enabled, bool show_above);
      void setNotationFont(const QFont& f);
      QFont notationFont() const { return m_board->font(); }

public slots:
      virtual void setEnabled(bool);

      void slotClearLog(bool b) { m_clear_log = b; }

      void slotStopGame();
      void slotNextRound();

signals:
      void working(bool);

private slots:
      void slot_click(int);

      void slot_move_done(const QString& board_str);
      void slot_move_done_step_two();

      void slot_preview_game(int game_type);
      void slot_apply_moves(const QString& moves);
      void slot_new_mode(bool paused, bool freeplace);

private:
      void begin_game(unsigned int round, bool freeplacement);

      void perform_jumps(const QString& from_board, const QString& to_board);
      bool extract_move(const QString& move, int* from_num, int* to_num);

      void stop_game(const QString&);
      void you_won(bool really);
      bool check_game_over();

      enum LogType {
            None,
            Error,
            Warning,
            System,
            User,
            Opponent,
      };
      void add_log(enum LogType type, const QString& text);

      myPlayer* get_first_player() const;

private:
      bool m_clear_log;

      bool m_game_over;// need this to avoid multiple calls to isGameOver()
      bool m_aborted;

      myPlayer* m_player;
      myPlayer* m_current;

      myBoard* m_board;
      myHistory* m_history;
      QTextEdit* m_log;

      int m_freeplace_from;
};


#endif


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