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board.h

/***************************************************************************
 *   Copyright (C) 2004-2005 Artur Wiebe                                   *
 *   wibix@gmx.de                                                          *
 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2 of the License, or     *
 *   (at your option) any later version.                                   *
 *                                                                         *
 *   This program is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
 *   GNU General Public License for more details.                          *
 *                                                                         *
 *   You should have received a copy of the GNU General Public License     *
 *   along with this program; if not, write to the                         *
 *   Free Software Foundation, Inc.,                                       *
 *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
 ***************************************************************************/

#ifndef _BOARD_H_
#define _BOARD_H_


#include <QFrame>

#include "field.h"
#include "checkers.h"


class myBoard : public QFrame
{
      Q_OBJECT

public:
      myBoard(QWidget* parent);
      ~myBoard();

      // returns coded move string: from_pos_string?to_pos_string
      QString doMove(int from_pos, int to_pos, bool white_player);
      // coded move.
      bool doMove(const QString& move, bool white_player);
      //
      void doFreeMove(int from, int to);

      void selectField(int field_num, bool is_on);

      void setTheme(const QString& theme_path, bool set_white);

      void setNotation(bool enabled, bool show_above);
      void setNotationFont(const QFont& f);

      void setColorWhite(bool);
      void reset();
      void adjustNotation(bool bottom_is_white);

      void setGame(int rules);

      bool whiteIsNext() const;

      int type() const { return m_game->type(); }
      // TODO
      const Checkers* game() const { return m_game; }

signals:
      void fieldClicked(int);

private:
      bool convert_move(const QString&, int* from, int* to);
      void do_draw();

private:
      Field* m_fields[64];

      QPixmap* xpmPat1;
      QPixmap* xpmPat2;
      QPixmap* xpmFrame;

      QPixmap* xpmMan1;
      QPixmap* xpmMan2;
      QPixmap* xpmKing1;
      QPixmap* xpmKing2;

      QPixmap* xpmManBlack;
      QPixmap* xpmManWhite;
      QPixmap* xpmKingBlack;
      QPixmap* xpmKingWhite;

      Checkers* m_game;
};


#endif


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